User talk:Andon: Difference between revisions

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=The Minimap=
 
==The Basics==
'''Below is the [[ICE Pre/Def Bits]] I'm working on.'''
The Minimap displays a lot of information in a very small space. On the top of the minimap pane is the sector that you are currently in, whether you are flying a ship through the sector or observing from the command view. The information in the Minimap is dependant on the team's sensors and probes, for if something is not eyed then it will not be on the minimap. Stations, once eyed, are essentially permanently eyed and will stay on the minimap until they are destroyed. Ships, however, only appear when they are eyed and will dissappear from the minimap as soon as they are no longer eyed.
 
===Helium (He3)===
In the core editing tool [[ICE]], everything is determined by bits known as "Pre" and "Def" bits.
(Add stuff about He3 here)
 
===Tech Rocks===
There are three types of these bits: Pre, Def, and Local.
(And stuff about Tech Rocks here)
 
==Icons==
==Pre Bits==
In order to use the minimap effectively, you must know what each icon on the minimap represents. (Blah blah blah add more stuff here)
Pre bits are the ''Pre''requisites for whatever the item is. If an item has a "Pre," then it becomes available when that "Pre" bit is set by something's "Def." If the item has multiple "Pre"s, then all of them must be met before it is available.
===Sectors===
 
(Stuff about sectors and alephs on the minimap. Empty sectors, team sectors, autopilot, last clicked))
==Def Bits==
===Indicators===
Def bits are the ''Def''initions of an item.
(Stuff about indicators. Combat warnings, base at risk warnings, tele receivers, etc)
 
==Piloting with the minimap==
'''Below is the [[ICE DM/AC Bits]] I'm working on'''
(Stuff about piloting with minimap)
::You may find [[damage chart]] useful. -- [[User:Juckto|Juckto]] 02:34, 25 May 2009 (UTC)
In ICE, there are twenty Damage modifiers and twenty Armor Classes. These are numbered from 00 to 19, and are prefixed with DM or AC to denote what they are. Default view in ICE is to show individual Damage Modifiers and how weapons with that damage modifier function against all armors. Using the "Switch" button allows an individual Armor Class to be shown and how all Damage Modifiers function against it.
 
==Damage Modifiers==
Damage modifiers are used by every weapon, and even some non-weapons such as collisions. Damage modifiers seem to be automatically assigned a label, such as "Light" or "Light-Medium" depending on how it best functions. Due to this, they are referred to by number only in ICE.
<includeonly>Andon: Not sure how accurate this is. Someone needs to check</includeonly>
 
 
==Armor Classes==
Armor Classes are used by everything that has armors. There are fifteen "original" armor classes along with five extras. These fifteen describe pretty well what they are used on in a standard core (Although [[core]]s such as [[BSG]] core may change things around drastically), and this is what appears in the ship loadout screen.
 
== Creating new pages ==
 
If you're creating a new page please follow the [[Allegwiki#N|naming style]] and use lower case, and more importantly don't create double redirects (a redirect page which points to ''another'' redirect page), because they don't work. --[[User:Juckto|juckto]] 00:12, 15 July 2009 (UTC)

Latest revision as of 00:12, 15 July 2009


Below is the ICE Pre/Def Bits I'm working on.

In the core editing tool ICE, everything is determined by bits known as "Pre" and "Def" bits.

There are three types of these bits: Pre, Def, and Local.

Pre Bits

Pre bits are the Prerequisites for whatever the item is. If an item has a "Pre," then it becomes available when that "Pre" bit is set by something's "Def." If the item has multiple "Pre"s, then all of them must be met before it is available.

Def Bits

Def bits are the Definitions of an item.

Below is the ICE DM/AC Bits I'm working on

You may find damage chart useful. -- Juckto 02:34, 25 May 2009 (UTC)

In ICE, there are twenty Damage modifiers and twenty Armor Classes. These are numbered from 00 to 19, and are prefixed with DM or AC to denote what they are. Default view in ICE is to show individual Damage Modifiers and how weapons with that damage modifier function against all armors. Using the "Switch" button allows an individual Armor Class to be shown and how all Damage Modifiers function against it.

Damage Modifiers

Damage modifiers are used by every weapon, and even some non-weapons such as collisions. Damage modifiers seem to be automatically assigned a label, such as "Light" or "Light-Medium" depending on how it best functions. Due to this, they are referred to by number only in ICE.


Armor Classes

Armor Classes are used by everything that has armors. There are fifteen "original" armor classes along with five extras. These fifteen describe pretty well what they are used on in a standard core (Although cores such as BSG core may change things around drastically), and this is what appears in the ship loadout screen.

Creating new pages

If you're creating a new page please follow the naming style and use lower case, and more importantly don't create double redirects (a redirect page which points to another redirect page), because they don't work. --juckto 00:12, 15 July 2009 (UTC)