Shipyard: Difference between revisions
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::''Abbreviation: sy | ::''Abbreviation: sy | ||
__NOTOC__ | __NOTOC__ | ||
The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink". | The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink". This is the only technology path that it's not uncommon to see turned off in the game settings by the [[Game Controller|Controller]], especially in small games (in which it can be quite overpowered). | ||
The Shipyard | A [[Techbase|Supremacy, Expansion, or Tactical]] must be built before the option to build a Shipyard becomes available. The one exception is the [[Iron Coalition]], which can build a Shipyard from the start of the game. However, building a tech base first will pre-research the Light ship class for the Coalition. | ||
At the time of writing{{Ref|1}} the [[community core]] has the shipyard techtree as a linear progression of ship classes. Each class level unlocks new capships and better equipment, and must be researched before the next level can be unlocked. All equipment researched in the shipyard are capital ship upgrades, such as large shields and heavy countermeasures. Advanced equipment also requires the Drydock upgrade, which upgrades the station itself, and becomes available with Medium class. The Shipyard has one Global Attribute (GA) that can be researched: Ship speed. | |||
{{Footnote|1|Information based on CC_09b.}} | |||
=====Capital ships===== | =====Capital ships===== | ||
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::*[[Flagship|Flagship I]] (Technoflux only) | ::*[[Flagship|Flagship I]] (Technoflux only) | ||
:Medium class: | :Medium class: | ||
::*Makes upgrade to Drydock available | |||
::*[[Frigate]] | ::*[[Frigate]] | ||
::*[[Assault ship]] | ::*[[Assault ship]] | ||
| Line 20: | Line 25: | ||
::*[[Flagship|Flagship II]] (Technoflux only) | ::*[[Flagship|Flagship II]] (Technoflux only) | ||
:Heavy class: | :Heavy class: | ||
::*[[Devastator]] | ::*[[Devastator]] | ||
::*[[Cruiser]] | ::*[[Cruiser]] | ||
| Line 27: | Line 31: | ||
::*[[Flagship|Flagship III]] (Technoflux only) | ::*[[Flagship|Flagship III]] (Technoflux only) | ||
:Super heavy class: | :Super heavy class: | ||
::*Requires Drydock as well as Heavy class | |||
::*[[Battlecruiser]] | ::*[[Battlecruiser]] | ||
::*[[Battleship]] | ::*[[Battleship]] | ||
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|- | |- | ||
| colspan=2 width=35%|'''Construction | | colspan=2 width=35%|'''Construction | ||
| colspan=2 width= | | colspan=2 width=30%|'''Station attributes | ||
| colspan=2 width= | | colspan=2 width=35%|'''Station abilities | ||
|- | |- | ||
|Cost||$15000 | |Cost||$15000 | ||
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{{center|[[Image:Iconshipydbmp.PNG|sy icon]]}} | {{center|[[Image:Iconshipydbmp.PNG|sy icon]]}} | ||
Requires | Requires Medium class | ||
*Hull increased to 20000. | *Hull increased to 20000. | ||
*Shield increased to 10000. | *Shield increased to 10000. | ||
*Scan range increased to 3000m. | *Scan range increased to 3000m. | ||
*Grants a small payday bonus. | |||
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|valign="top"|<br> | |valign="top"|<br> | ||
'''Belters''' | '''Belters''' | ||
* | *Can not access Super-Heavy class. | ||
|- | |- | ||
|[[File:Dreg-shipyard.jpg|thumb|center|Dreghklar Empire shipyard]] | |[[File:Dreg-shipyard.jpg|thumb|center|Dreghklar Empire shipyard]] | ||
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|valign="top"|<br> | |valign="top"|<br> | ||
'''GigaCorp''' | '''GigaCorp''' | ||
* | *Can not access Heavy class. | ||
|- | |- | ||
|[[File:Rix-shipyard.jpg|thumb|center|Rixian Unity shipyard]] | |[[File:Rix-shipyard.jpg|thumb|center|Rixian Unity shipyard]] | ||
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'''Iron Coalition''' | '''Iron Coalition''' | ||
*Miners can unload He3. | *Miners can unload He3. | ||
*IC can build shipyard [[constructor]]s without | *IC can build shipyard [[constructor]]s without the prerequisite [[techbase]]. | ||
**However if they do this then Light Class does not come pre-researched. | |||
|- | |- | ||
|[[File:Tf-shipyard.jpg|thumb|center|Technoflux shipyard]] | |[[File:Tf-shipyard.jpg|thumb|center|Technoflux shipyard]] | ||
|valign="top"|<br> | |valign="top"|<br> | ||
'''Technoflux''' | '''Technoflux''' | ||
*{{NS}} | |||
|- | |||
|[[File:OH-shipyard.png|thumb|center|Omicron Hive shipyard]] | |||
|valign="top"|<br> | |||
'''Omicron Hive''' | |||
*{{NS}} | |||
|- | |||
|[[File:Nix-sy.png|thumb|center|Phoenix shipyard]] | |||
|valign="top"|<br> | |||
'''Phoenix''' | |||
*{{NS}} | |||
|- | |||
|[[File:Drac-sy.png|thumb|center|Draconium shipyard]] | |||
|valign="top"|<br> | |||
'''Draconium''' | |||
*{{NS}} | *{{NS}} | ||
|} | |} | ||
[[Category:Stations]] | |||
Latest revision as of 07:00, 15 August 2014
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
- Abbreviation: sy
The Shipyard is required for any and all capital class ships. Shipyards are not commonly seen as many commanders view them as bit of a "money sink". This is the only technology path that it's not uncommon to see turned off in the game settings by the Controller, especially in small games (in which it can be quite overpowered).
A Supremacy, Expansion, or Tactical must be built before the option to build a Shipyard becomes available. The one exception is the Iron Coalition, which can build a Shipyard from the start of the game. However, building a tech base first will pre-research the Light ship class for the Coalition.
At the time of writing[1] the community core has the shipyard techtree as a linear progression of ship classes. Each class level unlocks new capships and better equipment, and must be researched before the next level can be unlocked. All equipment researched in the shipyard are capital ship upgrades, such as large shields and heavy countermeasures. Advanced equipment also requires the Drydock upgrade, which upgrades the station itself, and becomes available with Medium class. The Shipyard has one Global Attribute (GA) that can be researched: Ship speed.
1 · Information based on CC_09b.
Capital ships
- Light class:
- Freighter
- Corvette
- Attack carrier
- Flagship I (Technoflux only)
- Medium class:
- Makes upgrade to Drydock available
- Frigate
- Assault ship
- Destroyer
- Light cruiser (GigaCorp only)
- Flagship II (Technoflux only)
- Heavy class:
- Devastator
- Cruiser
- Harbinger of Doom (Ga'Taraan Federation only)
- Luxury cruiser (GigaCorp only)
- Flagship III (Technoflux only)
- Super heavy class:
- Requires Drydock as well as Heavy class
- Battlecruiser
- Battleship
- Flagship IV (Technoflux only)
Station statistics
Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).
Shipyard
| Construction | Station attributes | Station abilities | |||
| Cost | $15000 | Armour class | Major base |
| |
| Construction time | 120 | Hull | 13333 | ||
| Asteroid reqd | Generic (brown) | Shield | 6666 | ||
| Constructor type | Large | Signature | 250% | ||
| Prerequisites | Any one of Sup, Exp or Tac | Scan | 2400 | ||
Drydock
Requires Medium class
- Hull increased to 20000.
- Shield increased to 10000.
- Scan range increased to 3000m.
- Grants a small payday bonus.
Factions
Bios
| |
Belters
| |
Dreghklar Empire
| |
Ga'Taraan Federation
| |
GigaCorp
| |
Rixian Unity
| |
Iron Coalition
| |
Technoflux
| |
Omicron Hive
| |
Phoenix
| |
Draconium
|