Eject pod: Difference between revisions

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{{Academy index}}
{{Academy index}}
::''Abbreviation: Pod
__NOTOC__
__NOTOC__
You are placed in an eject pod whenever your ship is destroyed or you rejoin a game that you exited, unless eject pods have been turned off in the game options. If your eject pod is destroyed then you will respawn at the nearest station but your [[kill bonus]] will be reset to zero, and your number of lives reduced by one (if playing with limited lives, which is uncommon).  
You are placed in an eject pod whenever your ship is destroyed or you rejoin a game that you exited (unless eject pods have been turned off in the game options, which is uncommon). If your eject pod is destroyed then you will respawn at the nearest station but your [[kill bonus]] will be reset to zero (and your number of lives reduced by one if playing with limited lives, which is uncommon).  


You have 5 minutes of oxygen to get back to base. Docking at any friendly station or being picked up by a friendly pilot (or [[carrier|carrier drone]]) will save you from asphyxiation. Note that some [[factions]] have built pod retrieval systems into stations which can not normally dock ships. By default pressing {{k|z}} {{k|p}} will engage autopilot to the nearest point of rescue.  
You have 3 minutes of oxygen to get back to base. Docking at any friendly station, being picked up by a friendly pilot, or flying into a friendly [[carrier|carrier drone]] will save you from asphyxiation. Some [[factions]] have engineered pod retrieval systems into refineries and teleport receivers, which can not normally dock ships. By default pressing {{k|z}} {{k|p}} will engage autopilot to the nearest point of rescue.  




A pilot in an eject pod is completely useless to his own team. If your kill bonus is low, or the trip home is especially long, it is sometimes more tactically sensible to kill your own pod than float. Ramming an enemy ship or driving through their mines is the only way to achieve this (asteroids and enemy stations do not damage pods).
A pilot in an eject pod is completely useless to his own team. If your kill bonus is low or the trip home is long, it is sometimes more tactically sensible to suicide your own pod than float home. Your best bet is to ram an enemy ship (aim for big, slow moving ones) or driving through enemy mines. Note that ramming asteroids and enemy stations will <u>not</u> damage your pod.  


As a pilot you want to rescue as many friendly pods as possible to keep your team's manpower at maximum and to stop enemy pods from being rescued, if possible.
As an unpodded pilot you want to rescue as many friendly pods as possible, to keep your team's manpower at maximum. Similarly you want to stop enemy pods from being rescued, if possible.
*Select friendly pods using the mouse then use the [[voice chat]] {{k|~ cs}} to send "I've gotcha, hold still".
*Select friendly pods using the mouse then use the [[voice chat]] {{k|~ cs}} to send "I've gotcha, hold still".
*Use {{k|~ cn}} to send "Don't kill pods!"
*Use {{k|~ cn}} to send "Don't kill pods!"
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==Ship statistics==
==Ship statistics==
''Information taken from CC_03. Values are representative only (many [[factions]] have had their ships individually tweaked for balance).''
''Information taken from AC02. Values are representative only (many [[factions]] have had their ships individually tweaked for balance).''
<h5 style="text-align: center;">Eject pod</h5>
<h5 style="text-align: center;">Eject pod</h5>
[[Image:ap_lifepod.jpg|float|center|Eject pod icon]]
{{center|[[Image:ap_lifepod.jpg|Eject pod icon]]}}




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|rowspan=50 colspan=2|N/A
|rowspan=50 colspan=2|N/A
|-
|-
|Hitpoints || 25
|Hitpoints || 50
|Max thrust || 150
|Max thrust || 150
|-
|-
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|-
|-
|Scan || 200
|Scan || 200
|Max speed || 50
|Max speed || 80
|-
|-
|Signature ||100%
|Signature ||50%
|Turn rate || 0.7
|Turn rate || 0.7
|-
|-
| || ||Turn torque || 17
| || ||Torque-weight ratio || 1.7
|}
|}
::*Pods can be picked up by any friendly ship except for [[miner]]s, [[constructor]]s, and [[tower]]/[[caltrop]] builders.
::*Pods can normally only dock at [[station]]s that have a green door.
<br><br>


==Exceptions==
==Factions==
=====Bios=====
{|cellpadding=7
 
|-
The BIOS pod has the ripcord capability which allows it to rip to any [[teleport receiver]]. Most Bios commanders build a teleport at home for this very reason. Bios pilots can thus fly more aggressively and can get podded more often without suffering important consequences. However the ripcord device takes up space normally devoted to engines, and Bios pods are the slowest of any faction.  
|align="center"|[[File:Bios-pod.jpg|thumb|center|Bios pod]]
|valign="top"|<br>
'''Bios
*Can rip to any [[teleport receiver]], meaning [[Bios]] pilots can fly more offensively and not worry about being out of the action for too long.
|-
|[[Image:BeltsPod.png|thumb|center|Belters pod]]
|valign="top"|<br>
'''Belters
*{{NS}}
|-
|[[File:Dreg-pod.jpg|thumb|center|Dreghklar Empire pod]]
|valign="top"|<br>
'''Dreghklar Empire
*{{NS}}
|-
|[[File:Gt-pod.jpg|thumb|center|Ga'Taraan Federation pod]]
|valign="top"|<br>
'''Ga'Taraan Federation
*{{NS}}
|-
|[[File:Giga-pod.jpg|thumb|center|GigaCorp pod]]
|valign="top"|<br>
'''GigaCorp
*Can dock at any [[GigaCorp]] [[base]].
|-
|[[File:Rix-pod.jpg|thumb|center|Rixian Unity pod]]
|valign="top"|<br>
'''Rixian Unity
*{{NS}}
|-
|[[File:Ic-pod.jpg|thumb|center|Iron Coalition pod]]
|valign="top"|<br>
'''Iron Coalition
*Can dock at any [[IC]] base.
|-
|[[File:Tf-pod.jpg|thumb|center|Technoflux pod]]
|valign="top"|<br>
'''Technoflux
*Can dock at any [[TF]] base.
*Can be picked up by [[TF]] [[constructor]]s.
|-
|[[File:OH-pod.png|thumb|center|Omicron pod]]
|valign="top"|<br>
'''Omicron Hive
*{{NS}}
|-
|[[File:Nix-escapepod.png|thumb|center|Phoenix pod]]
|valign="top"|<br>
'''Phoenix
*{{NS}}
|-
|[[File:Drac-pod.png|thumb|center|Draconium pod]]
|valign="top"|<br>
'''Draconium
*{{NS}}
|}


==See also==
==See also==
*[[Why do people tell me not to kill pods?]]
*[[Why do people tell me not to kill pods?]]
*[[Kill bonus]]
*[[Kill bonus]]
[[Category:Small and medium class ships]]

Latest revision as of 01:49, 20 January 2020

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases
Abbreviation: Pod

You are placed in an eject pod whenever your ship is destroyed or you rejoin a game that you exited (unless eject pods have been turned off in the game options, which is uncommon). If your eject pod is destroyed then you will respawn at the nearest station but your kill bonus will be reset to zero (and your number of lives reduced by one if playing with limited lives, which is uncommon).

You have 3 minutes of oxygen to get back to base. Docking at any friendly station, being picked up by a friendly pilot, or flying into a friendly carrier drone will save you from asphyxiation. Some factions have engineered pod retrieval systems into refineries and teleport receivers, which can not normally dock ships. By default pressing z p will engage autopilot to the nearest point of rescue.


A pilot in an eject pod is completely useless to his own team. If your kill bonus is low or the trip home is long, it is sometimes more tactically sensible to suicide your own pod than float home. Your best bet is to ram an enemy ship (aim for big, slow moving ones) or driving through enemy mines. Note that ramming asteroids and enemy stations will not damage your pod.

As an unpodded pilot you want to rescue as many friendly pods as possible, to keep your team's manpower at maximum. Similarly you want to stop enemy pods from being rescued, if possible.

  • Select friendly pods using the mouse then use the voice chat ~ cs to send "I've gotcha, hold still".
  • Use ~ cn to send "Don't kill pods!"


Ship statistics

Information taken from AC02. Values are representative only (many factions have had their ships individually tweaked for balance).

Eject pod
Eject pod icon


Ship Handling Equipment
Armor class Light Mass 10 N/A
Hitpoints 50 Max thrust 150
ECM 1 Power-weight ratio 15
Scan 200 Max speed 80
Signature 50% Turn rate 0.7
Torque-weight ratio 1.7



Factions

Bios pod

Bios

  • Can rip to any teleport receiver, meaning Bios pilots can fly more offensively and not worry about being out of the action for too long.
Belters pod

Belters

  • Nothing special
Dreghklar Empire pod

Dreghklar Empire

  • Nothing special
Ga'Taraan Federation pod

Ga'Taraan Federation

  • Nothing special
GigaCorp pod

GigaCorp

Rixian Unity pod

Rixian Unity

  • Nothing special
Iron Coalition pod

Iron Coalition

  • Can dock at any IC base.
Technoflux pod

Technoflux

Omicron pod

Omicron Hive

  • Nothing special
Phoenix pod

Phoenix

  • Nothing special
Draconium pod

Draconium

  • Nothing special

See also