Sector overload: Difference between revisions
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Sector Overload is where there are too many objects in one sector. Once the threshold is met every ship will start taking damage until the number of objects in the sector is reduced. The threshold is set in the [[core]] file. | Sector Overload is where there are too many objects in one sector. Once the threshold is met every ship will start taking damage until the number of objects in the sector is reduced. The threshold is set in the [[core]] file. | ||
Revision as of 15:41, 13 September 2007
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Sector Overload is where there are too many objects in one sector. Once the threshold is met every ship will start taking damage until the number of objects in the sector is reduced. The threshold is set in the core file.