FAZ R5: Difference between revisions
From FreeAllegiance Wiki
Jump to navigationJump to search
mNo edit summary |
(updated) |
||
| Line 11: | Line 11: | ||
===Bugs Fixed=== | ===Bugs Fixed=== | ||
*Fixed a bug caused by [[FAZ R4|R4]] which caused cons to dodge missiles when lining up at a rock (dogbones) | *Fixed a bug caused by [[FAZ R4|R4]] which caused cons to dodge missiles when lining up at a rock (dogbones) | ||
*Fixed a bug in Experimental mode which disallowed escape pods. | |||
*2 server crash issues fixed. | |||
===Experimental Changes=== | |||
*Probes are treated as if friendly fire is always on | |||
*Probes dropped too close to an aleph 'tip' are destroyed (within 30m) | |||
{{FAZdev}} | {{FAZdev}} | ||
Revision as of 00:04, 16 April 2008
R5 is currently in Beta. Check out the Development forum for more information.
Changelog
Features Added
- There is a new entry under <Esc> Game Bandwidth (w0dk4)
- With these options: Dial-Up (33k), (56k), Broadband (128k), (512k), (>1mbit)
- The above settings control how much DATA YOUR CLIENT RECEIVES from the server (not sends).
- It ONLY comes into play in busy (crowded) sectors by sending updates for ships that would not have made the 'cut off' at a lower setting.
Bugs Fixed
- Fixed a bug caused by R4 which caused cons to dodge missiles when lining up at a rock (dogbones)
- Fixed a bug in Experimental mode which disallowed escape pods.
- 2 server crash issues fixed.
Experimental Changes
- Probes are treated as if friendly fire is always on
- Probes dropped too close to an aleph 'tip' are destroyed (within 30m)
| FAZ Development |
| ||||||||
|---|---|---|---|---|---|---|---|---|---|