Cadet I/Cores: Difference between revisions

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Revision as of 23:05, 6 January 2009


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What is a Core?

As you're a new player to Allegiance, you might not be aware that different servers run slight variations of the game. These different versions are called cores. Cores are like mods, but they have limits on what they can affect. Core files determine the statistics of all the various ships, weapons, equipment, structures, and technology present in the game.

There's quite a bit of flexibility in terms of creating new kinds of ships, weapons, and so on. However, since core files are simply data, they have no ability to override the 'rules' of the game. So for example, you can create a new kind of item that fits in a ship's cloaking slot, but currently all it can do is modify the signature and energy of the ship.

Cores come and go, but there are several which are regularly played for pickup games and squad games. Cores also have varying levels of popularity within the community, but there is no longer a "standard" core. However, all cores have evolved either from each other, or from the last official core released by Microsoft (MS 1.25). MS 1.25 is no longer hosted on any servers. (NOTE: The R4 release may allow it to be chosen on a few servers.)

Ultimately this means while all cores are Allegiance-like, different cores favor different styles of play, and it's important to know which core you're playing on. As equipment you're used to seeing in one core may not exist in another, and some ships may require different tactics to use effectively.

Cores which you may commonly run into are:

  • Dark Nebulae (DN) - The most commonly played pick up game core, features several player-designed factions and unique equipment.
  • Good Old Days (GOD) - One of several cores attempting to stay close to the MS 1.25 core, while addressing its balance issues.
  • A+ - The first player made core, based on MS 1.25.
  • Edge of Reality (EoR) - EoR attempts to provide a different Allegiance experience, based on outfitting your ships with the right tools for the right job.
  • Pook Core (PC) - Pook's attempt at creating a core based closely on the MS 1.25 release. Features only the original factions, and strongly favors the scout.
  • Rock Paper Scissors (RPS) - This core is based on the concept of an arms race, containing a total of 5 tech levels (compared to the standard of 3). It also contains some unique structures, such as teleops.
  • Community core (CC) - placeholder

OPTIONAL: The core development forum holds most of the ongoing discussions and information on each of the major cores.


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