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| {{:Cadet I/Week 3}} | | {{:Cadet I/Week 3}} |
| {{Nav|Ships|Deprobing}} | | {{Nav|Ships|Deprobing}} |
| {{Title|Factions}} | | {{Title|Factions}} |
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| This lesson introduces the [[factions]] used in the most commonly played [[core]] - [[Community Core]]. For information about the factions on other cores or those yet to be released consult the Allegwiki article [[Factions]].
| | The Academy hosts a web page with details about each [[faction]] available in the most commonly played [[core]] - [[Community Core]]. |
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| This lesson tries to present a "Top 10 Tips" for each faction, based on what a newbie needs to know.
| | :*[http://www.allegacademy.org/factions/belters.shtml Belters] |
| | :*[http://www.allegacademy.org/factions/bios.shtml Bios] |
| | :*[http://www.allegacademy.org/factions/dreghklarempire.shtml Dreg] |
| | :*[http://www.allegacademy.org/factions/gataraanfederation.shtml GT] |
| | :*[http://www.allegacademy.org/factions/gigacorp.shtml Giga] |
| | :*[http://www.allegacademy.org/factions/ironcoalition.shtml IC] |
| | :*[http://www.allegacademy.org/factions/rixianunity.shtml Rix] |
| | :*[http://www.allegacademy.org/factions/technoflux.shtml TF] |
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| ===Belters===
| | For information about factions available on other cores and those yet to be released consult the Allegwiki article [[Factions]]. |
| #Belter ships have no shields but have extra hull to compensate.
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| #Belter ships have a lot of mass making them feel very sluggish.
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| #All non-capital class ships can mount a booster.
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| #Belters is a very strong bombing faction. Expect to be nanning a lot if you fly them.
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| #All belter small class ships can mount a [[nan]], except the basic interceptor. See point #4.
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| #Belters can use any technology they secure, regardless of what techbases they've built.
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| #Costs for stations and researching ships is lower but the cost of researching equipment is higher.
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| #Due to this Belters will often multi-tech (invest in more than one branch of the tech tree at a time).
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| #They're slow at researching meaning it may take a while to get advanced tech.
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| #They can obtain omni-fighters, costing $500 each, which can mount any small-class ship's equipment.
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| [http://www.allegacademy.org/factions/belters.shtml More info]
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| ===Bios===
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| #Bios have the best signature and the best scan range of any faction.
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| #All Bios ships can carry a Heavy Cloaking Device, making them even stealthier.
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| #The heavy cloak weighs a lot and removing it from your ship can improve handling.
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| #Bios have the longest research time (10 minutes) meaning that you will struggle during the first part of the game.
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| #On the other hand, their bases are upgraded by default, meaning you can start researching high level technology immediately.
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| #Due to their 10 minute research time it is essential that the initial cons build successfully.
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| #Bios fighters can carry prox mines making them a very versatile starting ship.
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| #Combining hvy clk and a lot of prox on a fighter makes it handle worse than a belter one.
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| #Bios teams often research gunships immediately. If this is the case you should escort them with a nan, especially if you haven't got interceptors or enhanced fighters yet.
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| # Bios lifepods can ripcord meaning they can often get home far faster than other factions.
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| [http://www.allegacademy.org/factions/bios.shtml More info]
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| ===Dreghklar Empire===
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| #Dreg are the fastest faction.
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| {{Nav|Ships|Deprobing}} | | {{Nav|Ships|Deprobing}} |