Eject pod: Difference between revisions

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''Information taken from CC_03. Values are representative only (many [[factions]] have had their ships individually tweaked for balance).''
''Information taken from CC_03. Values are representative only (many [[factions]] have had their ships individually tweaked for balance).''
<h5 style="text-align: center;">Eject pod</h5>
<h5 style="text-align: center;">Eject pod</h5>
[[Image:ap_lifepod.jpg|float|center|Eject pod icon]]
{{center|[[Image:ap_lifepod.jpg|Eject pod icon]]}}





Revision as of 23:56, 30 April 2009

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

You are placed in an eject pod whenever your ship is destroyed or you rejoin a game that you exited, unless eject pods have been turned off in the game options. If your eject pod is destroyed then you will respawn at the nearest station but your kill bonus will be reset to zero, and your number of lives reduced by one (if playing with limited lives, which is uncommon).

You have 5 minutes of oxygen to get back to base. Docking at any friendly station or being picked up by a friendly pilot (or carrier drone) will save you from asphyxiation. Note that some factions have built pod retrieval systems into stations which can not normally dock ships. By default pressing z p will engage autopilot to the nearest point of rescue.


A pilot in an eject pod is completely useless to his own team. If your kill bonus is low, or the trip home is especially long, it is sometimes more tactically sensible to kill your own pod than float. Ramming an enemy ship or driving through their mines is the only way to achieve this (asteroids and enemy stations do not damage pods).

As a pilot you want to rescue as many friendly pods as possible to keep your team's manpower at maximum and to stop enemy pods from being rescued, if possible.

  • Select friendly pods using the mouse then use the voice chat ~ cs to send "I've gotcha, hold still".
  • Use ~ cn to send "Don't kill pods!"


Ship statistics

Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).

Eject pod
Eject pod icon


Ship Handling Equipment
Armor class Light Mass 10 N/A
Hitpoints 25 Max thrust 150
ECM 1 Power-weight ratio 15
Scan 200 Max speed 50
Signature 100% Turn rate 0.7
Turn torque 17

Exceptions

Bios

The BIOS pod has the ripcord capability which allows it to rip to any teleport receiver. Most Bios commanders build a teleport at home for this very reason. Bios pilots can thus fly more aggressively and can get podded more often without suffering important consequences. However the ripcord device takes up space normally devoted to engines, and Bios pods are the slowest of any faction.

See also