User:Jgbaxter: Difference between revisions

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* [[User:Jgbaxter:CapShips]]
* [[User:Jgbaxter:CapShips]]
* [[User:Jgbaxter:Bases]]
* [[User:Jgbaxter:Bases]]
* [[Leonid Pride]]


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''work in progress''
<center>-faction pic-</center>
The Leonid Pride are hunters, vicious predators that are often seen except while stalking prey.  Most of their uniqueness relates to thier innate higher signature on their ships, which can be reduced while stalking for a short period using Light Cloak which all their ships can mount.  Another major change is that most of their direct fire weapons are short range low capacity plasma versions- though with a bonus of higher damage, they also specialize in extreme missiles such that there are some unique faction missiles that augment or replace some strategies other factions might use, and their missiles tend to have even great range and unique characteristics.
Their ships tend to have a very high acceleration and their boosters are thus often more power, however they suffer from the inability to maintain this for long with small fuel reserves and without boosting overall speed tends to be slower than a comparable ship from a different faction.  Much like many stealthy predeators once detected they can easily be injured if too focused on their prey, their strong shields and weak hull are indicitive of that.
This faction has yet to be released.
<center>'''Leonid Pride'''<br>
-logo pic-
'''Starting ship(s)'''<br>[[Scout]]<br>[[Light stealth fighter]]</center>
==Faction statistics==
{|cellpadding=8 cellspacing=0 align="center" style="text-align:center" border=1
|-
|colspan=2|'''Health
|colspan=2|'''Ships
|colspan=2|'''Weapons
|colspan=2|'''Economy
|-
|Ship hull{{Ref|1}} || {{r|80%}}
|Top speed || {{r|80%}}
|EW range || {{r|75%}}
|Starting money || 100%
|-
|Ship shield || {{g|120%}}
|Acceleration || {{g|140%}}
|PW range || {{r|75%}}
|Payday || $600
|-
|Ship shield repair || 100%
|Turn rate || {{g|125%}}
|PW damage|| {{g|125%}}
|Mining speed || 100%
|-
|Station hull|| {{r|90%}}
|Torque || {{g|125%}}
|Missile tracking || 100%
|Miner capacity || 100%
|-
|Station shield|| {{g|120%}}
|Sensors || {{g|110%}}
|Missile damage||{{r|80%}}
|He3 yield || 100%
|-
|Station hull repair ||100%
|Signature{{Ref|2}} || {{r|50%}}
|Energy || 100%
|Research time || 2 minutes
|-
|Station shield repair ||100%
|Ripcording{{Ref|3}}|| 100%
| ||
|Research costs || 100%
|}
:::{{Footnote|1|Standard ship hull is 90%.}}
:::{{Footnote|2|Note that ship signature is ''divided'' by this number, so a higher number is better.}}
:::{{Footnote|3|Note that ripcord time is ''divided'' by this number, so a higher number is better.}}
==Faction unique traits==
:* Light boost mountable on [[Scout]] and [[Stealth fighter]].
:* [[He3 refinery]] available, which produces $750 per minute once built. Also can build Light [[Refinery]] for off-loading miners, it  can be damaged by any weapon.
:* All direct fire weapons are plasma versions using energy and most use ammo too.
:* Light cloak 1 is available from the start of the game and is mounted on almost all ships by default.  Although useful, it does lower acceleration and create a sluggish feel.
::* Light Cloak is comparable to a standard cloak with two exceptions; 1- Its energy use is halved. 2- Its signature reduction is halved.  A mk II is researchable under garrison, and a mk III is researchable under starbase.  (these 2 exceptions will of course need to be teaked)
:* All minor stations cost 25% less than normal, and all other stations cost 50% more than normal.
:* Most ships carry +1 missile per slot. (possibly longer range versions)
:* 10% Less ammo and fuel capacity.
==Ideal settings==
:* ??? As the faction has not been released yet, the best settings for a "real" game have yet to be determined.
==Faction strategies==
:* ??? As the faction has not been released yet, common strategies for a "real" game have yet to be determined.
:* ''Constructor and Miner Defence'': With this faction and its high signatures it is very important to always maintain some form of defence at all times as constructors and miners '''will''' be eyed very often.  Consequently it's a good idea to have areas in contested sectors swept for probes and the great scan range of scouts makes this somewhat easier.

Latest revision as of 22:45, 5 August 2009

History

  • 2004 May, Played a few weeks, left and worked on Hearts of Iron as a named beta tester.
  • 2005 May, Completed @Cadet. Joined RT.
  • 2005 August?, FTX Servers go online.
  • 2006 January, Left RT on good terms.
  • 2006 May, Joined GB.
  • 2006 August, created the AllegNationals League.
  • 2006 Dec 7, Mother passes.
  • 2007 March, disbanded the AllegNationals League, unable to field 20 players per game. Might redo in the future.
  • 2007 February, Left GB on good terms.
  • 2007 March, Brought 24 players together as SL for the @GoD squad (Guardians of Doom).
  • 2007 April. SRM anarchy. Joined SRM, decided to bring most of the @GoD members to SRM instead of creating a new squad.
  • 2007 June, Completed @ACS.
  • 2007 July 3, my car is stolen and recoverd (partially) in the woods 800 miles away.
  • 2007 July, shut down FTX servers as 2/3 computers died from massive electrical feedback.
  • 2007 August, Appointed SRM ASL.
  • 2008 June, Resigned from SRM, life being insanely busy.

Future

  • Two Weeks™, FTX servers to return.

Roles

  • SRM ASL & Co-Admin (2007-2008, resigned)
  • FTX server admin guy (leave 'o' absence)

Links

Notes