Expansion Complex: Difference between revisions

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|Signature||250%
|Signature||250%
|-
|-
|Prerequisites||None
|Prerequisites|| [[Garrison]]
|Scan||2400
|Scan||2400
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*Hull increased to 20000.
*Hull increased to 20000.
*Shield increased to 10000.
*Shield increased to 10000.
*Scan range increased to 3000m.
*Scan range increased to 3000m.<br><br>


==Exceptions==
==Exceptions==

Revision as of 19:50, 24 April 2009

ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

The Expansion Complex is associated with interceptors. An exp team relies on building outposts near enemy sectors and then boosting there to harass the enemy. Obviously expansion does not work as well on decent sized maps. Expansion is a favoured tech choice because it allows a team to get out a relatively powerful ship at a relatively low cost. Furthermore the Expansion includes upgrades that improve the team's economy, making it even more attractive.

The interceptor is a very good dogfighting ship and can be used quite well in attack and defence. However exp's end-game tech, the heavy troop transport, is only moderately useful as it requires a lot of teamwork and a little bit of luck to successfully use. Often an exp team will rush to get heavy interceptors and then get a second techpath, not bothering to invest in HTTs at all.

Exp is especially poor against shipyard tech.

Expansion technology

The Expansion allows you to research interceptors, interceptor equipment upgrades, and troop transports.

The advanced exp allows heavy interceptors, HTTs, and more advanced upgrades.

The Global Attributes (GAs) which you can research under exp increase the damage output of ships, the health of stations, and the harvesting ability of miners. For instance, He3 yield, PW damage, and PW range are some of the more commonly researched ones.


Station statistics

Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).

Expansion Complex
exp icon


Construction Station attributes Station abilities
Cost $10000 Armour class Major base
  • Small ships can dock/launch
  • Counts towards conquest victory
Construction time 120 Hull 13333
Asteroid reqd Uranium (orange) Shield 6666
Constructor type Large Signature 250%
Prerequisites Garrison Scan 2400


Advanced Expansion Complex
exp icon
  • Hull increased to 20000.
  • Shield increased to 10000.
  • Scan range increased to 3000m.

Exceptions

Bios
  • All bios techbases start advanced.
Iron Coalition
  • IC does not need to research most small class ships:
    • Interceptors available as soon as the exp is built.
    • Heavy interceptors available as soon as the exp is upgraded.