Training missions: Difference between revisions
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7 Training Missions were released by MS with the original game. The 7th mission was removed since it was buggy, and has since been replaced by a [[nan]]ning mission in [[FAZ R4]]. | |||
A brief overview of the missions is given below. | |||
===#1 - The Hanger=== | |||
Importance for rookies: 2/5 | |||
:*A hands-off introduction to the basic menu system that Allegiance uses. | |||
:*Pilots mostly use F4 (Ship Loadout), F3 (Command View), F8 (Transfer Station) and F2 (Launch ship). | |||
:*Commanders mostly use F3 (Command View), F5 (Manage Investements) and F6 (Manage Team). | |||
:*New players will want to familiarise themselves with [[F1_Help_Display|F1]] (Help menu). | |||
===#2 - Communication and Flight === | |||
Importance for rookies: 3/5 | |||
:*A one-on-one session with an AI tutor who teaches you some of the basics: | |||
:*How to talk to other players, including Private Messages and sending chats to "All". | |||
:*How to make sense of your HUD | |||
:*How to look around and move your ship. | |||
===#3 - Basic Combat=== | |||
Importance for rookies: 3/5 | |||
:*A one-on-one session with an AI tutor, where you get to blow up some immobile space debris. | |||
:*How to fire your guns, select weapons, fire missiles, target enemies, etc. | |||
===#4 - Intermediate Combat=== | |||
Importance for rookies: 3/5 | |||
:*You get to fly to an adjacent sector, kill some enemy miners, then defend a friendly constructor. | |||
:*How to recognise [[What is an Aleph?|alephs]], cloak, and etc. | |||
===#5 - Basic Command=== | |||
Importance for rookies: 1/5 | |||
:*This mission puts you in the Command seat, and teaches you the basics of running a team. | |||
:*How to make sense of the F3 Command view. | |||
:*How to invest in Miners and order them around. | |||
===#6 - Combat Arena=== | |||
Importance for rookies: 4/5 | |||
:*A mission where you fight continous waves of enemys until you die. | |||
:*The first wave of enemy drones attack the Miners solely. You shouldn't feel the least bit confident in your abilities until you can defeat drones which are attacking '''you'''. | |||
:*These drones move in straight lines, don't use missiles, and never use boosters. Pretty dumb AI, eh? If you have difficulty defeating them imagine how you will go against a human player! | |||
===#7 - [[Nan]]ning=== | |||
Importance for rookies: 5/5 | |||
:*In this mission you will be asked to repair a damaged station, defend a miner that is under attack, then defend a bomber as it attacks an enemy base. | |||
:*This Mission was created by the community and '''represents scenarios that you will encounter in every game of Allegiance''' that you play. Mastery of this mission is essential to becoming a useful member to your team. | |||
Revision as of 04:22, 3 November 2007
7 Training Missions were released by MS with the original game. The 7th mission was removed since it was buggy, and has since been replaced by a nanning mission in FAZ R4.
A brief overview of the missions is given below.
#1 - The Hanger
Importance for rookies: 2/5
- A hands-off introduction to the basic menu system that Allegiance uses.
- Pilots mostly use F4 (Ship Loadout), F3 (Command View), F8 (Transfer Station) and F2 (Launch ship).
- Commanders mostly use F3 (Command View), F5 (Manage Investements) and F6 (Manage Team).
- New players will want to familiarise themselves with F1 (Help menu).
#2 - Communication and Flight
Importance for rookies: 3/5
- A one-on-one session with an AI tutor who teaches you some of the basics:
- How to talk to other players, including Private Messages and sending chats to "All".
- How to make sense of your HUD
- How to look around and move your ship.
#3 - Basic Combat
Importance for rookies: 3/5
- A one-on-one session with an AI tutor, where you get to blow up some immobile space debris.
- How to fire your guns, select weapons, fire missiles, target enemies, etc.
#4 - Intermediate Combat
Importance for rookies: 3/5
- You get to fly to an adjacent sector, kill some enemy miners, then defend a friendly constructor.
- How to recognise alephs, cloak, and etc.
#5 - Basic Command
Importance for rookies: 1/5
- This mission puts you in the Command seat, and teaches you the basics of running a team.
- How to make sense of the F3 Command view.
- How to invest in Miners and order them around.
#6 - Combat Arena
Importance for rookies: 4/5
- A mission where you fight continous waves of enemys until you die.
- The first wave of enemy drones attack the Miners solely. You shouldn't feel the least bit confident in your abilities until you can defeat drones which are attacking you.
- These drones move in straight lines, don't use missiles, and never use boosters. Pretty dumb AI, eh? If you have difficulty defeating them imagine how you will go against a human player!
#7 - Nanning
Importance for rookies: 5/5
- In this mission you will be asked to repair a damaged station, defend a miner that is under attack, then defend a bomber as it attacks an enemy base.
- This Mission was created by the community and represents scenarios that you will encounter in every game of Allegiance that you play. Mastery of this mission is essential to becoming a useful member to your team.
FAQ
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