Teleport receiver: Difference between revisions
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==Station statistics== | ==Station statistics== | ||
''Information taken from CC_03. Values are representative only (many [[factions]] have had their | ''Information taken from CC_03. Values are representative only (many [[factions]] have had their stations individually tweaked for balance).'' | ||
<h5 style="text-align: center;">Teleport receiver</h5> | <h5 style="text-align: center;">Teleport receiver</h5> | ||
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|Scan||2400 | |Scan||2400 | ||
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==Exceptions== | ==Exceptions== | ||
Revision as of 19:03, 24 April 2009
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
The teleport receiver, as its name implies, allows ships with the ripcord ability to teleport to it. The teleport receiver has unlimited energy reserves and so any number of ships can teleport to it at once.
The teleport can be used to secure territory, especially by supremacy teams. It is more often used to "leapfrog" other constructors forwards, for instance building one right next to a techrock and then building the techbase constructor.
It is essential to have at least one teleport near a dockable station so that pilots can return home for rearming. This teleport should preferably be directly in front of a green door.
Station statistics
Information taken from CC_03. Values are representative only (many factions have had their stations individually tweaked for balance).
Teleport receiver
| Construction | Station attributes | Station abilities | |||
| Cost | $3000 | Armour class | Minor base |
| |
| Construction time | 90 | Hull | 6666 | ||
| Asteroid reqd | Generic (brown) | Shield | 3333 | ||
| Constructor type | Small | Signature | 50% | ||
| Prerequisites | None | Scan | 2400 | ||
Exceptions
GigaCorp
- All GigaCorp minor stations have light base armour class, and thus can be damaged by any weapon.
- Can rescue pods.
Iron Coalition
- All Iron Coalition minor stations have heavy base armour class, and thus can not be damaged by galvs (and take less damage from other anti-base weapons).
- Can rescue pods.
Technoflux
- Can rescue pods.