FAZ R5
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R5 is currently in public beta testing (Feb 2009). Check out the Development forum for more information, in particular this thread.
Changelog
Features Added
- There is a new entry under <Esc> Game Bandwidth (w0dk4)
- With these options: Dial-Up (33k), (56k), Broadband (128k), (512k), (>1mbit)
- The above settings control how much DATA YOUR CLIENT RECEIVES from the server (not sends).
- It ONLY comes into play in busy (crowded) sectors by sending updates for ships that would not have made the 'cut off' at a lower setting.
- F5 Investment panel improved (KGJV)
- Tech being invested now shows time remaining
- There is a checkbox to hide completed tech
- There is a checkbox to show unavailable tech, and what is required to make it available
- Multi-team alliances can be set by the Game Controller (KGJV)
- Ships treat allied bases like carriers
- Friendly Fire applied to allies
- Graphics engine upgraded to DX 9 (Doofus, KGJV)
- Additional MDL call expansions (Andon)
- Many of these are restricted to only the player's ship or their parent ship due to the possibility for unfair use
- Mass Limited Alephs (Andon)
Bugs Fixed
- Fixed a bug caused by R4 which caused cons to dodge missiles when lining up at a rock (dogbones)
- Fixed a bug in Experimental mode which disallowed escape pods.
- 2 server crash issues fixed.
- Fixes to several "Unfair" MDL calls (Andon)
- These fixed calls can be called for the "parent" ship of a turret gunner as that is considered the player's "ship"
- While these expansions can still be "used" with the "target" parameter, they simply return 0 for anything but the player's ship.
Experimental Changes
- Probes are treated as if friendly fire is always on
- Probes dropped too close to an aleph 'tip' are destroyed (within 30m)
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