Eject pod
| ALLEGOPEDIA | |
| About | History |
| FACTIONS | |
| Belters | Bios |
| Dreghklar | Ga'Taraan |
| GigaCorp | Iron Coalition |
| Omicron Hive | Rixian Unity |
| Technoflux | Draconium |
| Phoenix | Valkyrie |
| SHIPS | |
| Buying Ships | |
| Small Class | |
| Eject Pod | Interceptor |
| Fighter | Scout |
| Stealth Fighter | Other Small Ships |
| Medium Class | |
| Bomber | Fighter Bomber |
| Gunship | Stealth Bomber |
| Troop Transport | Other Medium Ships |
| Capital Class | |
| Assault Ship | Attack Carrier |
| Battlecruiser | Battleship |
| Corvette | Cruiser |
| Destroyer | Devastator |
| Freighter | Frigate |
| Other Capital Ships | |
| Ship Equipment | |
| Dispenser Items | Missiles |
| Weapons | Other Equipment |
| AI Drone Ships | |
| Carrier | Caltrop |
| Constructor | Miner |
| Tower | Other Drones |
| BASES | |
| Buying Bases | |
| Minor Bases | |
| Outpost | Refinery |
| Teleport Receiver | Other Minor Bases |
| Special Bases | |
| Garrison | Shipyard |
| Technology Bases | |
| Expansion Complex | Supremacy Center |
| Tactical Laboratory | Other Tech Bases |
- Abbreviation: Pod
You are placed in an eject pod whenever your ship is destroyed or you rejoin a game that you exited, unless eject pods have been turned off in the game options. If your eject pod is destroyed then you will respawn at the nearest station but your kill bonus will be reset to zero, and your number of lives reduced by one (if playing with limited lives, which is uncommon).
You have 5 minutes of oxygen to get back to base. Docking at any friendly station or being picked up by a friendly pilot (or carrier drone) will save you from asphyxiation. Note that some factions have built pod retrieval systems into stations which can not normally dock ships. By default pressing z p will engage autopilot to the nearest point of rescue.
A pilot in an eject pod is completely useless to his own team. If your kill bonus is low, or the trip home is especially long, it is sometimes more tactically sensible to kill your own pod than float. Ramming an enemy ship or driving through their mines is the only way to achieve this (asteroids and enemy stations do not damage pods).
As a pilot you want to rescue as many friendly pods as possible to keep your team's manpower at maximum and to stop enemy pods from being rescued, if possible.
- Select friendly pods using the mouse then use the voice chat ~ cs to send "I've gotcha, hold still".
- Use ~ cn to send "Don't kill pods!"
Ship statistics
Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).
Eject pod
| Ship | Handling | Equipment | |||
| Armor class | Light | Mass | 10 | N/A | |
| Hitpoints | 25 | Max thrust | 150 | ||
| ECM | 1 | Power-weight ratio | 15 | ||
| Scan | 200 | Max speed | 50 | ||
| Signature | 100% | Turn rate | 0.7 | ||
| Torque-weight ratio | 1.7 | ||||
- Pods can be picked up by any friendly ship except for miners, constructors, and tower/caltrop builders.
- Pods can normally only dock at stations that have a green door.
Factions
Bios
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Belters
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Dreghklar Empire
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Ga'Taraan Federation
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GigaCorp | |
Rixian Unity
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Iron Coalition
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Technoflux
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