FAZ R4

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Revision as of 21:34, 1 November 2007 by Juckto (talk | contribs)
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R4 was released on Nov 1, 2007.


FAZ R4 features (Needs updating with final build)

  • NEW TRAINING MISSION Training mission 7 is now a Nanning Training Mission. Give it a try !!! You will need these artwork files if you have downloaded the beta .zip before July 22nd. (bahdohday with improvements by AEM and TheBored)
  • Fixed resolution checking logic, this should resolve the problem of the game intermittently resetting to 800x600 mode. (AEM)
  • Fixed a bug where you could turn off all teams (KGJV)
  • Graphics Engine transparency fix for 3D models (this may resolve some of the 'Known Issues' below) (KGJV)

Allegiance can now be restored to a window on desktops with 32bit color depths. (Graphics are now rendered with DirectX 7) (KGJV)

  • Multiple artwork formats (JPG, PNG, etc) can now be rendered by Allegiance instead of only bmps. (KGJV)
  • The AZ's old "Create Game" feature has been restored, with a new dialog box for you to specify which server and core you'd like to play. (KGJV, Zapper)
  • The Game Settings screen has been updated to include several new game settings including (KGJV):
    • Map Preview feature: This lets you see what the selected map looks like before launchin
    • Allow Supremacy / Allow Expansion / Allow Tactical settings: These let you enable/disable techpaths making those stations unavailable
    • Allow Empty Teams: This allows you to play 1 vs 0 game so you can explore tech easily
  • The problem which prevented allsrv from reconnecting to the lobby has been resolved. (KGJV)
  • Player ranks and TeamRankSums are now shown on the F6 Player pane. (Your_Persona)
  • Added #mutiny command to propose an overthrow of the commander by the player who typed the command. Commanders do not see the vote, and automatically vote "no." (KGJV)
  • Added a #list command which will list all #chat commands to your private chat. (#draw | #resign | #autoaccept | #autobalance [1|2|a|n] | #ban | #mutiny) (Dogbones)
  • You can now chat while waiting to join a team. (KGJV)
  • LAN games have been upgraded to DPlay8 too, fixing them after they broke in R3. (radar)
  • Allegiance's chat logs are now saved with a more intuitive naming format under the "logs" subfolder: logs\chat_YY-MM-DD-Seconds.txt (Dogbones)
  • Allegiance logfiles now open up properly in Notepad.exe (Windows CRLFs are used instead of unix CRs) (Dogbones)
  • Energy can no longer go negative when using cloaking devices with negative recharge rates. (Dogbones)
  • Commanders can now force their players to stop/resume donations. The "Stop Donating" button is now pressable by commanders only. (KGJV)
  • Server is now shown in Lobby screen to indicate on which server a game is running. (KGJV)
  • Team Faction name is now shown underneath the team name in the game lobby. (KGJV)
  • Autobalance has been tweaked. You can now only join the team with the lower TeamRankSum. (KGJV)
  • Rotation rates have been limited for ships with high mass, removing the capship "spin of death". (Your_Persona)
  • Drone AI has been tweaked in the following ways: (Your_Persona)
    • Drones now check to see if a sector is hostile before entering. This can be overridden by issuing a manual order.
    • Drones now "enter" at a faster speed. This applies to constructors planting in rocks and miners/cons/carriers docking at stations.
    • Drones no longer attempt to dodge friendly craft when "entering". This applies to constructors planting in rocks and miners/cons/carriers docking at stations.
  • New events are now trackable, including who helped escort a bombrun, base capture, and constructor build. (Your_Persona) -Temporarily removed until crashbug is identified and removed
  • When un-researched tech is brought back to base, a message is now announced to all teammates. (KGJV)
  • A bug introduced in R3 where PMs sent via the new "Click-PM" feature in the game lobby disappeared after joining teams has been fixed. Chat messages no longer disappear. (Avalanche)
  • Games that are locked open no longer reset rank restrictions when the last player leaves. (Dogbones)
  • There are now three lines of "status text" shown at the bottom of the screen instead of only one. (Your_Persona)
  • The way maps/sectors/etc are sent to clients has changed, hopefully fixing "big game" drops. (w0dk4)
  • Players who successfully #mutiny are now given the team's cash. (Avalanche)
  • Players who leave a team and then return are no longer placed on their old teams automatically, but go to NOAT instead. (Avalanche)
  • Issuing a GoTo order in F3 sector view above or below the plane will no longer select the rock/object underneath the mouse cursor. (AEM)
  • Player ranks are no longer shown in game names. (KGJV)
  • The F3 grid is no longer "cut" on Z axis. (KGJV)
  • Servername and corename are now shown in the game lobby. (KGJV)
  • Servername and corename are now shown in Esc,i info pane. (KGJV)
  • LAN mode should no longer crash. (KGJV)
  • More "bad words" were added to the word censor. (logic Your_Persona, words BV)
  • New Esc, p menu lists ping times for all players in the same game/server. (w0dk4)

Note: Balance changes are highlighted in italic and may be modified or removed as necessary pending community feedback


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