Creating a squad
Rules on orming a new squad
- Minimum Size The squad must have at least 15 members.
- No multisquadding None of its members may be members of another squad.
- No newbie squads At least 15 of its members must have lost their 'newbie' status.
A squadron that wishes to be officially recognized, must satisfy all of the above criteria.
Once formed a squad is expected to play three Squad Games against any other Squad for full recognition. For these games to count both sides need to have ten or more players. Naturally it is then expected that a sqaud will continue to play regular squad games and participate in squad events.
Once a squadron is officially recognised the following benefits are afforded to them:
- Tags Squadron members may wear the squad tag (e.g., @FOO)
- Public roster The squad roster is published on the ASGS Rosters page.
- Officier's Club The squadron leader and his assistants can post in the the Officier's Club forum (which is mainly about organizing Squad Games).
- Hosted boards Last but not least, the squadron can have (if so they wish) a squad forum freely hosted on freeallegiance.org
Advice on Creating A Squad
If you are new, stop thinking about forming a new squad for a while. Focus on learning to play and getting to know people. Gathering people is more important than thinking up a name, making websites, and designing squad banners, logos, etc. Wasting your energy on those things, while you have yet to build a squad roster, merely demonstrates impatience.
Publicity
Although your first instinct may be to advertise your fledgling squad as much as possible, this may not be the best course of action. In the past, there have been very immature players who have attempted to create a squad creating a backlash from the community against them. Since then, anyone who attempts to create a new squad is greeted with resurrected jokes insulting both the proposed squad and the aspiring squad founder. Because of this, be advised that you may encounter unexpected resistance to your new squad no matter how honorable your intentions are. The best recommendation is to PM players directly ingame, and quietly gather your 15 players.
Recruiting
Don't recruit until you already have some players. If this seems like a chicken and egg-problem to you, you are going about starting up your squad the wrong way. You see, it's not 'your' squad. It belongs to the people you play with. You start it up together, as a team. Think about it: which sounds better: 'hi, i want to start a new squad, who wants to join me?' or: 'hi, Bob, Peter, Mary and I have decided to start a new squad together. Who wants to join us?'.
You and your friends might decide to become visible in-game to the community, to help your recruiting. If you do not meet the criteria for an official @TAG, you can create an alternative callsign on the ASGS pages to go with your chosen squad name. There are plenty of separators on your keyboard, e.g: "callsign_TAG", "callsign-TAG", etc. After all, this is how clan tags work in most other online games.
The best way to create a core of committed people to your squad is to use the personal touch, approach individuals who are what you think would be a good fit for what you've (initially) defined your squad to represent. At the begining, you should only contact those players who are familiar with you and like you, and you need to consider that for each person that agrees to be part of the squad that they also have to get along reasonably well with the others you've recruited.
There're several things that people will want to know when you are discussing the new squad;
- Who is the Squad Leader, and the officers, are there any open slots?
- Which people have agreed to join the squad, what are their callsigns?
- Which of those have completed @cadet or @acs, will I believe they can fly?
- How many people have _committed_ to join the squad, how many are possibilities?
- How is the squad unique, how will it be distinct from all the other squads that are formed?
- Will the squad be competitive, do you have a mix of skill levels where you might have a chance at winning a squad game, will there be any decent commanders that have a chance to win games?
When recruiting don't get desperate, find people who will fit into the squad and want to be there. Covet the officer slots, these can be used as a bargaining tool in negotiating with a potential player... keep in mind that officer positions are very public and they are the face of your squad, don't give them away lightly. Don't rush, take your time, gaining 1-2 members this way in a week would be considered reasonable.
You'll want to try and work on quantity a bit, then move to quality. Having said that, you do need to have a core group of members that are somewhat skilled and known. People will join a squad based on how good they compete and how well they like the members. You may only need 15 players, though you really need close to double that. Keep in mind that adding 10 newbies on day one makes it look like you're getting larger, however in reality it's going to be that much harder bringing in veteran players if all they see are cute newbies to cuddle but no wingmen to help them.
Advice from people who have formed squads
Rolling Thunder
[quote=Fell]Rolling Thunder only survived because there was a large influx of new players when the Allegiance Source Code was released, due to online publicity. Most of them played a lot together on the newbie server and thanks to Badger got united to a single squad. In a mere two weeks RT had the necessary numbers and were allowed to officialy form the squad. After that it took determination, resolve and patient members to make it work.
So, don't think this will be easy. RT is actually the only newbie member formed squad of the last 4 years to survive...[/quote]