Cadet I/Ships

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Cadet I · Week Three Index · Edit

Start · 1 · 2 · Week 3 · Appx  · All

← Weaponry Factions →

Ships


On the main page of the Academy is a link to descriptions of the main ships available in Allegiance. For this course we concentrated on scouts and touched upon Fighters and Interceptors. Some cores and factions have unique ships available. As you play them you will find it is easy to slip into most of them. As almost all of them have some basics going back to the original ship model. Example a Gunship is based upon a Bomber model.

Cadet II does go indepth on the use of Fighters, Interceptors, Stealth Ships, HTT, Bombers, Specialty Ships, turrets and Capital Ships. Capital Ships

Ahh, "Cap Ships". Chances are on the newbie server with their unique game settings you have had the chance to fly a couple of them. First we need to point out very very few games actually get to the stage where Caps are used. With their expense most games don't reach that point. The few games that do have cap ships require us to give a few tips here. Unfortunately none of it is good news for you as a new player. In the intense larger games where you have teams with numerous veterans, it will be a very long shot that you be able to pilot one.

Your commander will probably only give out a Cap Ship to a recognized veteran player. BUT here is your chance to learn how a vet does it. Get on the ship as a turret gunner. Watch how the vet moves, what he does, how your other gunners shoot, etc. The only really important tip at this point is NOT to fire you weapon so your signature increases until you see your other gunners firing or the ships pilot orders you to attack a target. Many a cap ship run has been "eyed" by a newbie gunner testing out his weapon while sneaking in for an attack.

Don't give up hope. Keep doing the team oriented tasks the commander asks. Keep in communication with him on things he needs done. By doing so you will earn a "name" with him. Quite a few commanders will reward a player who has made an effort to do the mundane team tasks with a cap ship. Especially if you have flown for him before and he knows he could depend on you to perform a task. This is assuming they have the cash to put out extra cap ships. The game where only one cap ship is being sent out to end the game will still most likely go to the most experienced pilot on the team.


← Weaponry Factions →