Cadet I/Factions

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Cadet I · Week Three Index · Edit

Start · 1 · 2 · Week 3 · Appx  · All

← Ships Deprobing →

Factions


This lesson introduces the factions used in the most commonly played core - Community Core. For information about the factions on other cores or those yet to be released consult the Allegwiki article Factions.

This lesson tries to present a "Top 10 Tips" for each faction, based on what a newbie needs to know.

Belters

  1. Belter ships have no shields but have extra hull to compensate.
  2. Belter ships have a lot of mass making them feel very sluggish.
  3. All non-capital class ships can mount a booster.
  4. Belters is a very strong bombing faction. Expect to be nanning a lot if you fly them.
  5. All belter small class ships can mount a nan, except the basic interceptor. See point #4.
  6. Belters can use any technology they secure, regardless of what techbases they've built.
  7. Costs for stations and researching ships is lower but the cost of researching equipment is higher.
  8. Due to this Belters will often multi-tech (invest in more than one branch of the tech tree at a time).
  9. They're slow at researching meaning it may take a while to get advanced tech.
  10. They can obtain omni-fighters, costing $500 each, which can mount any small-class ship's equipment.

More info

Bios

  1. Bios have the best signature and the best scan range of any faction.
  2. All Bios ships can carry a Heavy Cloaking Device, making them even stealthier.
  3. The heavy cloak weighs a lot and removing it from your ship can improve handling.
  4. Bios have the longest research time (10 minutes) meaning that you will struggle during the first part of the game.
  5. On the other hand, their bases are upgraded by default, meaning you can start researching high level technology immediately.
  6. Due to their 10 minute research time it is essential that the initial cons build successfully.
  7. Bios fighters can carry prox mines making them a very versatile starting ship.
  8. Combining hvy clk and a lot of prox on a fighter makes it handle worse than a belter one.
  9. Bios teams often research gunships immediately. If this is the case you should escort them with a nan, especially if you haven't got interceptors or enhanced fighters yet.
  10. Bios lifepods can ripcord meaning they can often get home far faster than other factions.

More info

Dreghklar Empire

  1. Dreg are the fastest faction.


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