Stealth fighter

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ALLEGOPEDIA
About History
FACTIONS
Belters Bios
Dreghklar Ga'Taraan
GigaCorp Iron Coalition
Omicron Hive Rixian Unity
Technoflux Draconium
Phoenix Valkyrie
SHIPS
Buying Ships
Small Class
Eject Pod Interceptor
Fighter Scout
Stealth Fighter Other Small Ships
Medium Class
Bomber Fighter Bomber
Gunship Stealth Bomber
Troop Transport Other Medium Ships
Capital Class
Assault Ship Attack Carrier
Battlecruiser Battleship
Corvette Cruiser
Destroyer Devastator
Freighter Frigate
Other Capital Ships
Ship Equipment
Dispenser Items Missiles
Weapons Other Equipment
AI Drone Ships
Carrier Caltrop
Constructor Miner
Tower Other Drones
BASES
Buying Bases
Minor Bases
Outpost Refinery
Teleport Receiver Other Minor Bases
Special Bases
Garrison Shipyard
Technology Bases
Expansion Complex Supremacy Center
Tactical Laboratory Other Tech Bases

The stealth fighter is an attack craft that specialises in attacking miners and constructors. While they excel at destroying the enemy's economy they make extremely poor defenders - which can be a serious problem as most teams will focus on bombing if they have no miners or constructors left to defend.

The stealth fighter has poor turning and low health, and its defensive equipment (shields and missiles) raise its signature when mounted, working against its stealth. In defence sfs must remain far from the attacker, and need to concentrate their missiles on the same target to ensure it dies. In offence the sf should move quickly to destroy the target and get away before the enemy realise they're there.


Ship statistics

Information taken from CC_03. Values are representative only (many factions have had their ships individually tweaked for balance).

Mk I - Light stealth fighter

Available to Technoflux and Bios once a Tactical Laboratory is built.

Ship Handling Equipment
Armor class Light Mass 60 Weapons Two weapon slots (Utility cannons or snipers)
Hitpoints 140 Max thrust 2160 Missiles Quickfire, seekers, hunters, or killers
ECM 1.25 Max speed 120 Turrets Zero
Scan 1200 Turn rate 0.5 Shield Small
Signature 60% Turn torque 79 Booster None
Energy 1800 Riptime 15 Cloaking device Regular or heavy
Recharge 60 Ripcost 1200 Dispenser EMP mines
Mk II - Stealth fighter

Requires a Tactical to research. Available as long as tac stays alive.

  • Hitpoints increased to 150
  • Max speed increased to 140
  • Scan increased to 1600
  • Signature reduced to 50%
  • Energy increased to 2400
  • Recharge increased to 80
Mk III - Advanced stealth fighter

Requires stealth fighter and advanced tac to research. Available as long as tac stays alive.

  • Hitpoints increased to 200
  • Max speed increased to 160
  • Scan increased to 2000

Recharge increased to 90

  • +1 missile per rack

Exceptions

Belters
  • Can mount dis or gatt
  • Can mount nan in its primary slot
  • Once researched, can continue to use sf after tac dies.
GigaCorp
Rixian Unity
  • Can not mount missiles
  • Instead can mount combat drones (or heavy combat drones) in their dispenser slot.
  • Can also mount all kinds of probes and mines in their dispenser slot.
Technoflux
  • Can mount all kinds of probes and mines (plasgens by default) in their dispenser slot.
  • Instead of missiles they can mount Short Range Particles (SRP) in their missile slot, which act like rockets.
  • Adv sf has +1 gunmount (sniper or utility cannon)