Information taken from CC_03. Values are for Mk I versions of weapons only.
Mines
| Name
|
Image
|
Damage
|
Radius
|
Lifespan
|
Notes
|
| EMP mine |
 |
250 |
200 |
18 |
Only damages shields, used mostly by stealth fighters
|
| Mine pack |
 |
700 |
75 |
5 |
Small volume, high density minefield used mostly by fighters. Interchangeable with heavy plasgens.
|
| Proximity mines |
 |
400 |
100 |
15 |
Weapon of choice for many scout pilots. Interchangeable with plasgens.
|
Combat drones and plasgens
| Name
|
Image
|
Damage
|
Range[1]
|
Accuracy[2]
|
Lifespan
|
Notes
|
| Combat drone |
 |
204 |
1440 |
8 |
20sec |
Rixian Unity only. Used by stealth fighters. Only shoots what you had targeted when you deployed it. Designed for anti-small ship use.
|
| Heavy combat drone |
 |
205 |
960 |
10 |
30sec |
Rixian Unity only. Used by stealth fighters. Only shoots what you had targeted when you deployed it. Designed for anti-capship use.
|
| Station drone |
 |
202 |
1188 |
7.5 |
30sec |
Rixian Unity only. Used by stealth bombers. Only shoots what you had targeted when you deployed it. Designed for anti-base use.
|
| Heavy station drone |
 |
203 |
1848 |
7.5 |
30sec |
Rixian Unity only. Used by capital ships. Only shoots what you had targeted when you deployed it. Designed for anti-base use.
|
| Seismic drone |
 |
tba |
tba |
tba |
tba |
Rixian Unity only. Used by capital ships and stealth bombers to destroy asteroids. Only shoots what you had targeted when you deployed it.
|
| Plasgen |
 |
16 |
262 |
0 |
15sec |
Technoflux only. Used by fighters and stealth fighters. Shoots nearest enemy and does area damage. Interchangeable with prox mines.
|
| Heavy plasgen |
 |
19 |
196 |
0 |
7sec |
Technoflux only. Used by fighters. Shoots nearest enemy and does area damage. Interchangeable with minepacks.
|
- All the ranges for this table already include the Rixian's and Technoflux's range bonus.
- Lower is better, with 0 accuracy being perfect.
Probes
| Name
|
Image
|
Scan range
|
Signature
|
Lifespan
|
Notes
|
| Beacon |
 |
500 |
5% |
20min |
Technoflux only. $100 each, mountable in scouts. Rescues eject pods.
|
| Rescue probe |
 |
1000 |
10% |
20min |
Iron Coalition only. $250 each, mountable in scouts. Rescues eject pods.
|
| Sanctuary |
 |
500 |
75% |
30min |
Belters only. $100 each, mountable in scouts. Rescues eject pods, both friendly and enemy.
|
| EWS probe |
 |
500 |
30% |
60min |
Mountable in scouts, used to detect enemy movement. Upgrades improve scan and sig.
|
| Pulse probe |
 |
5000 |
1000% |
5sec |
Mountable in scouts and interceptors, used to detect enemy movement briefly. Perfect vs stealth ships.
|
| Teleport probe |
 |
500 |
1000% |
1min |
Mountable in scouts, used to allow friendly ships to ripcord in. Upgrade improves delay before friendlies can rip. Shoots down missiles.
|
See also