Cadet PRS Stealth Fighter Defence: Difference between revisions

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{{:Cadet PRS Index}}
{{:Cadet PRS Index}}
{{Title|Defending with a sf}}
{{Title|Using your Stealth Fighter for Defence}}
__NOTOC__
__NOTOC__
[[File:Missile-curve-path.gif|thumb|200px|right|Example of a missile having to curve around in mid-flight, thus losing total range]]
It is vital that you have a good probe net when you go Tac to give you warning of enemy bomb runs. Sfs are not built for defence and the enemy team will often try to bomb your tac as soon as possible. They take longer to get in position, and if they are away from base when the bbr is spotted take longer to rip home.


For defence you want snipers and a full load of hunters. You can probably even launch with a rack loaded. You want to camp the aleph slightly off to one side, about 300m closer than your hunters range. This gives your missiles 300m to curve around as they track your target (see pic on right).
==Introduction==
{{Example|If you have hunt1 your range is ~1700m so you want to camp about 1400m.}}
A good time to cloak is when someone yells "drop", so you're low sig when the bbr enters. Once the bbr is in target a nan and start lobbing hunters. Hopefully someone on your team will start calling "Attack my target", press {{k|Insert}} to accept and concentrate your fire - this is especially needed if you have bad tech and/or the enemy are cross-nanning each other.


Once all the nans are dead start killing the bbr. As he flys toward the base use your side thrusters to stay at the same distance. Do <u>not</u> move straight into the bbrs path! You'll become mince meat. Similarly, avoid falling into the bbrs rear because you'll eat prox.
In this section we would be taking a look at how to use your stealth fighter for defensive purposes if the stealth fighter was design with defence in mind. what ever other starting ship you have lt ints, fighters or just scouts, it would be better to use them for defence rather than your stealth craft.


If the bbr reaches firing range you may need to target him and hope you can outdamage the surviving nans before he kills the base. If the comm or a veteran starts spamming "Attack bomber!" then you should probably switch to the bbr.
==Secure the Sector==


{{Tip|Having one stealth fighter staying out of the fight completely in order to pick up pods can be incredibly useful.}}
If no enemy is in the sector then it is relativly secure, make sure it stays that way.  


If you get eyed chances are someone will start shooting at you. Especially if they are force-bombing with int escorts. Dodge the bullets as best you can, you may even need to drop missiles and fall back a little. It's better to have one sf out of the fight temporarily than having an eject pod. You may even act as a pod pickup.}}
===Camping an Aleph===


Camping alephs is a very common and highly effective strategy in Allegiance. Aleps are the keypoints the enemy can't avoid, when he wants to get to your miners or pushes a constructor to a sector. The key to building a camp in time is, that you see the enemy coming. Probes are your friends. Still there are situations, when it is obvious, that the enemy has to come from this aleph, even if you can't see him coming (i.e. mining next to one of his sectors). So trust the veteran players and the commander, when they ask for a camp. The best case scenario is, that you have a proxscout with you. That makes camping really easy, as the enemy has to slow down to avoid damage, which makes him a sitting duck. Even if there is no mines, you have an advantage, as you can start shooting at him immediatelly, as the enemy still orientates in the sector he just entered. If there is no mines enemy fighters and interceptors can easily boost behind the camp. So position yourself on the side of the aleph to be able to follow them without having to turn 180° first. If you are camping for fragile ships like stealthfighters, position yourself in the middle looking at the aleph, as you can kill them before they have the chance to pass by. This way they will fly straight towards you, what makes it very easy to aim.


===Defending vs. capital ships===
===Defending constructors===
Capital ships have a lot of shield, it regenerates quicker than you can reload missiles, and their turrets can outrange you. All in all, they are quite hard for a sf to kill - alone. The key to taking down cap ships as tac is to work in groups, and use LRM Killers. Staying behind the capital ship will make it less likely that you will be eyed. It will also make it easier to land LRM Killers, as your missiles will not have to turn to hit the cap.


LRM Killers have a damage bonus vs cap ships, but a lot worse tracking than hunters. To ensure they hit you need to aim them like you would a dumbfire.  
There are two places you can be when protecting your constructor, situation depending. One of them is in the sector your con is going to build, camping an enemy aleph or base. The other place you can be is next to your con and nans.
{{Refresher|Consult the [[http://www.freeallegiance.org/forums/index.php?showtopic=40599&st=0&p=230172&#entry230172 article on aiming dumbs]].}}
 
If you do encounter a cap ship by yourself and you're armed with hunters, then concentrate on taking down the nans. Be careful, as the turrets will beginning firing in your direction as soon as the missile is spotted, even if you're uneyed. If it doesn't have nans then trail the cap ship and give info to your team about what it is doing.
=====Constructor en route=====
 
This is when the con is still flying to its destination.
*Attack any enemy scout you see, do not let them hide.
*Protect any nans you have, anything tries to attack them you should be on it like bears to honey.
 
=====Constructor at the rock=====
 
This is when the con is linning up to fly into the rock.
*Attack any attackers, kil them before they can ram your con.
*Protect your nans, they will be repairing the con and dropping prox.
 
===Defending miners===
 
There are two places you can be when protecting your miner, situation depending. One of them is at the enemy aleph camping it. The other place you can be is next to your miner and nans.
 
=====Miner at the rock=====
 
This is when a miner is happily sucking he3 from a rock.
*Practice your aim and annihilate your enemies without (much) fear of getting podded.
*Stay with the miner don't wander off but keep your distance!
 
===Miner en route===
 
This is when a miner is moving from sector to sector.
*Don't get too close, if you get too close to the miner its AI thinks you're trying to ram it and it will travel painfully slow to avoid the collision. So keep a safe distance of 800 to 1000m away from the miner and just chill out.

Revision as of 16:59, 12 October 2013

Cadet PRS · Cadet PRS Index · Edit



Index · Appx

Using your Stealth Fighter for Defence


Introduction

In this section we would be taking a look at how to use your stealth fighter for defensive purposes if the stealth fighter was design with defence in mind. what ever other starting ship you have lt ints, fighters or just scouts, it would be better to use them for defence rather than your stealth craft.

Secure the Sector

If no enemy is in the sector then it is relativly secure, make sure it stays that way.

Camping an Aleph

Camping alephs is a very common and highly effective strategy in Allegiance. Aleps are the keypoints the enemy can't avoid, when he wants to get to your miners or pushes a constructor to a sector. The key to building a camp in time is, that you see the enemy coming. Probes are your friends. Still there are situations, when it is obvious, that the enemy has to come from this aleph, even if you can't see him coming (i.e. mining next to one of his sectors). So trust the veteran players and the commander, when they ask for a camp. The best case scenario is, that you have a proxscout with you. That makes camping really easy, as the enemy has to slow down to avoid damage, which makes him a sitting duck. Even if there is no mines, you have an advantage, as you can start shooting at him immediatelly, as the enemy still orientates in the sector he just entered. If there is no mines enemy fighters and interceptors can easily boost behind the camp. So position yourself on the side of the aleph to be able to follow them without having to turn 180° first. If you are camping for fragile ships like stealthfighters, position yourself in the middle looking at the aleph, as you can kill them before they have the chance to pass by. This way they will fly straight towards you, what makes it very easy to aim.

Defending constructors

There are two places you can be when protecting your constructor, situation depending. One of them is in the sector your con is going to build, camping an enemy aleph or base. The other place you can be is next to your con and nans.

Constructor en route

This is when the con is still flying to its destination.

  • Attack any enemy scout you see, do not let them hide.
  • Protect any nans you have, anything tries to attack them you should be on it like bears to honey.
Constructor at the rock

This is when the con is linning up to fly into the rock.

  • Attack any attackers, kil them before they can ram your con.
  • Protect your nans, they will be repairing the con and dropping prox.

Defending miners

There are two places you can be when protecting your miner, situation depending. One of them is at the enemy aleph camping it. The other place you can be is next to your miner and nans.

Miner at the rock

This is when a miner is happily sucking he3 from a rock.

  • Practice your aim and annihilate your enemies without (much) fear of getting podded.
  • Stay with the miner don't wander off but keep your distance!

Miner en route

This is when a miner is moving from sector to sector.

  • Don't get too close, if you get too close to the miner its AI thinks you're trying to ram it and it will travel painfully slow to avoid the collision. So keep a safe distance of 800 to 1000m away from the miner and just chill out.