Combat: Difference between revisions
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Thankfully your spaceship provides an easy way to tell if you are aiming in the right direction: The reticle will turn from red to green: | Thankfully your spaceship provides an easy way to tell if you are aiming in the right direction: The reticle will turn from red to green: | ||
<div style="width:200px; margin: auto;"> | <div style="width: 200px; margin: auto;"> | ||
<div class="thumbinner" style="width:78px; float:left;"><div>[[Image:AllegReticleRed.png|center]]</div> <div class="thumbcaption">Guns will miss.</div></div> | <div class="thumbinner" style="width:78px; float:left;"><div>[[Image:AllegReticleRed.png|center]]</div> <div class="thumbcaption">Guns will miss.</div></div> | ||
<div class="thumbinner" style="width:78px;"><div>[[Image:AllegReticleGreen.png|center]]</div> <div class="thumbcaption">Guns are likely to hit. </div></div> | <div class="thumbinner" style="width:78px;"><div>[[Image:AllegReticleGreen.png|center]]</div> <div class="thumbcaption">Guns are likely to hit. </div></div> | ||
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===Visibility=== | ===Visibility=== | ||
Below the speed in your HUD, it shows your current signature rating. It determines, how far away enemy sensors will pick you up. When you fire a gun, or use the boosters, it increases for the duration. | |||
When you see the eye symbol [[Image:AllegEyeSymbol.png]] next to your Energy gauge, it means the enemy has spotted you. Conversely it means, they can't see you, while it isn't showing. Use this to sneak up on them unaware. | |||
{{Tip|Asteroids block sensors. So you can hide behind one, or approach with an asteroid between you and your target.}} | |||
==Ship Types== | ==Ship Types== | ||
===Scouts=== | ===Scouts=== | ||
===Fighters=== | |||
===Interceptors=== | |||
===Stealth Fighters=== | |||
==Faction Quirks== | ==Faction Quirks== | ||
Revision as of 16:09, 24 October 2017
Now that you know the basics covered in the Quick Crash Course, let's get on with the good stuff.
Mechanics
Range
Look at your inventory screen (toggled with F4). The range of each gun and missile will be listed there.
If you are in range of your target, a reticule will show for your guns and the missiles will start to lock on.
Tip: Fired missiles inherit the ships speed, increasing their actual range. However you will not get a good lock before in range, so this is useful against relatively stationary targets, or enemies moving straight towards you.
Aiming
This is possibly the hardest part for new pilots, due to the unusual handling of the "virtual joystick". Also space is vast and projectiles have a travel time, requiring you to "lead" the target, if it is moving. Finally, some projectiles inherit your own speed, complicating the "lead" situation.
Thankfully your spaceship provides an easy way to tell if you are aiming in the right direction: The reticle will turn from red to green:
This will allow you to land quite a few shots, however it doesn't allow you to tell in which direction to correct your aim and still isn't accurate enough. What you want to do is, watch your fired projectiles fly towards the target and correct your aim to make sure they hit.
The Lead Indicator
If you are near a carrier or manning a turret in a bomber, those ships will provide you with a lead indicator. In that case, shoot right at it and your shots will hit, unless the enemy manages to dodge in the time it takes your projectiles to travel.
Evasive Maneuvers
Other pilots have the same issues trying to hit you. Make it harder for them by using your sidethrust keys as soon as they start landing shots.
If you have a longer range them them. (Typically if they are in an Interceptor) use your back thrust key S to stay out of their range longer, while firing at them. Once they closed, you can try to fly towards them instead and pass them right by, going out of their range again.
Tip: Roll your ship with Q and E.
Intercept Course
Fly to where your target will be instead of where it is right now. So if a miner flies towards an asteroid to mine, fly to it as well. Most of the time, you want to intercept a target in mid-space, so it takes some guess work.
Boosters
Fighters and Interceptors are equipped with boosters. They allow you to reach much higher speeds, while your fuel lasts. Activate them with Shift-Space.
They will also shake your ship up, making it very hard to aim. It can still be done, if you are very close already, or firing at a big target, like a carrier.
Visibility
Below the speed in your HUD, it shows your current signature rating. It determines, how far away enemy sensors will pick you up. When you fire a gun, or use the boosters, it increases for the duration.
When you see the eye symbol
next to your Energy gauge, it means the enemy has spotted you. Conversely it means, they can't see you, while it isn't showing. Use this to sneak up on them unaware.
Tip: Asteroids block sensors. So you can hide behind one, or approach with an asteroid between you and your target.



